[Eldritch Secrets] Open Playtest!

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I’ve decided to make a small selection of spells available… for free! Of course, the plan is to get people involved in the playtesting of Eldritch Secrets, but really, there are no strings attached to this free pdf. If you just want to download them for use in your home campaign… please do!

If you are interested in seeing what Headless Hydra Games is working on, please head on over to our RPGNow store. Just follow this link;

http://www.rpgnow.com/index.php?manufacturers_id=2779&filters=0_0_0_0_0

If you have any suggestions, feel free to either write them here, to me personally (storyguide.axel@gmail.com) or at the Paizo messageboard;

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/licensees/eldritchSecretsOpenPlaytest

All suggestions are welcome, in fact, I would deep appreciate them!

News time!

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It’s been a while since I used this blog, but I guess now is the time to take it up again… mostly because I have something to blog about!

I finally finished the last of the playtest pdfs for Eldritch Secrets, and yes, it has taken me longer than I would have liked. But anyways, the pdf has gone out to the contributors and now I await their last judgement!

I hope to begin the final design by the 1st of August, which is probably a bit optimistic, but you can always hope. I will also start assigning artists by that time, and I have decided to make this the first full colour project of Headless Hydra Games.

[Art Directing] An experiment!

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This idea actually came across when one of the artists created something entirely new for one of our creatures. Most of the creature was faithful to the description, but there was some rather creative ideas that I just couldn’t ignore. They were just too cool and got me thinking.

How about letting each of the artists design a monster of their own? They would have (almost) total freedom. The writers would then stat up the monsters, creating a bunch of entirely new monsters for Forgotten Foes.

Of course, when I say almost, it is not because I wanted any control over these creatures, but because a need for a change might… appear.

And it did.

One of the monsters, a really cool and original demon, had some rather strange… features that might not go over well with most customers or even the compatibility license from Paizo.com.

The artists are free to decline doing a monster of their own, but so far, all of my wonderful artists has accepted the challenge, and even a few has already delivered some seriously cool sketches that will (without a doubt) be turned into some seriously cool finished illustrations.

This is a reversed way of thinking, but why not use the creative energies from the artists? I’m almost certain that Mark and Stefen, the freelance writers on this project, will have a lot of fun statting these guys up. I know I would!

Just to give you a little preview of these new monsters. This is a demon with some serious animalistic features, especially in the face and the hairy body. I like demons and often use them in my games. I can’t wait to see what the writers do with this one!

Wizard’s Path – the collector’s edition!

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I know, we are far from finished with the Wizard’s Path, but I just wanted to let everyone know, that if you’ve bought all the pdfs, you will get the collector’s edition of Wizard’s Path pdf for free!

The collector’s edition will feature even more artwork (and a full-colour cover) and all the crunch from the series, plus… more crunch!

Future City Setting Search!

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Headless Hydra Games is proud to announce a setting search… a search for a new future city setting!  A city setting that will be written completely system neutral.

 

1:

Get an original idea. Write it down using no more than 300 words. Send your idea to storyguide.axel@gmail.com . The Deadline is August 31st.

 

2:

3-5 setting ideas are chosen, and their creators asked to write an outline for the setting (of no more than 5 pages). This outline should include; a brief introduction of the idea and an overview of the city; its history, important locations, personas and general themes of the setting. The deadline is September 30th.

 

3:

The winner is asked to write a small setting bible of approx.  15-20 pages and will become the lead designer on the project.

The Mor Aldenn Chronicles!

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Headless Hydra Games is proud to present their new serial, called “Wizard’s Path”, written by longtime gamer, games designer and author extraordinaire, Sean Holland!

Here’s a short appetizer!

The tale of Cellian Varr begins with the young abjuror shopping for
materials to build a set of warding stones for one of the tests of the
Tower of Abjuration.  Always more work to do for an up and coming young
apprentice and thats exactly what Cellian Varr is!

While walking around town, Cellian catches a glimpse of a grey cloaked stranger watching her from afar. Who is the stranger watching her? Perhaps someone who knows the abjuror better than anyone else…

Later, Cellian meets up with a few of her best friends: Konni, a kobold fisherman and frog hunter. Rufys, a human apprentice from the Changing Tower, and Zael, a young dwarven mage-smith sent to study in Mor Aldenn.  The friends, see ‘something’ cause an accident and chase it through the streets.

They lose the creature out by the Fallen Tower.  When the heroes start to
head back to town, they find themselves surrounded by more of the strange
creatures.  Which are actually small imp
-like creatures made of
stone, burned wood and bone.

Our heroes are not strong enough to defeat the horde of stone imps, but they can certainly outrun them! What are these creatures and whats their ties to the Fallen Tower?

All this and more will be revealed in the first part of the new Mor Aldenn Chronicle, “Wizard’s Path”. The first part will bear the subtitle; “Sticks and Stones”

You’ll also find supplemental material on the Design Blog, giving insight into some of the secrets revealed in the Chronicle! Like, new monsters, spells, feats, items and lots of NPCs!

Progress report

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I did a lot of writing today, on the Gods of Mor Aldenn, so much that the write-up of the first deity, the goddess Ehlora may soon be done. I also did a lot of crunch, like NPCs, feats and spells.

This pdf should be ready for August 13th, but the question remains… do I publish all three gods in one pdf or three separate pdfs?

I’m leaning towards separating them, but we’ll see…

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