Silverthorne Games returns!


A recent thread over at got me thinking about how I started out as a writer in the mid d20 era (not as long ago as it sounds). Basically, I wrote a lot of publishers asking for advice and then I offered them a challenge. Or rather, I asked them to challenge me, with a small free writing assignment with a tight deadline.

The first publisher to take this challenge was Ian S. Johnston over at Silverthorne Games. He was developing a few monster books at the time and so asked me to create 3 unique (and interesting) monsters for him. Which I did, of course. He liked them, but didn’t currently have a project in mind for them. He gave me some valuable feedback and that was that, basically. Later that year, I submitted a spellbook to him that he also liked but didn’t have the time to publish, he did, however, tell me that one of the other publishers were sure to pick it up. It was… not bad!

He was right, of course. Adamant Entertainment picked it up and published it as the Dread Codex II: the Necromancer’s Tome.

So, thinking about my first writing experiences, made me want to see what the dudes over at Silverthorne Games were doing. Its been a while since they last published anything, but apparently that is about to change. I sure hope that they will jump aboard the Pathfinder train, especially if they have plans of making a Pathfinder version of their famous Book of Templates. I do love a good template, and the way they are written in the Pathfinder RPG, they are much more accessible. If you feel the urge, check out their site… there is a link up above.

And so, the circle is complete, as I deliver my advice to a young and aspiring writer… I do hope that he makes it!

News time!

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It’s been a while since I used this blog, but I guess now is the time to take it up again… mostly because I have something to blog about!

I finally finished the last of the playtest pdfs for Eldritch Secrets, and yes, it has taken me longer than I would have liked. But anyways, the pdf has gone out to the contributors and now I await their last judgement!

I hope to begin the final design by the 1st of August, which is probably a bit optimistic, but you can always hope. I will also start assigning artists by that time, and I have decided to make this the first full colour project of Headless Hydra Games.

[Art Directing] An experiment!

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This idea actually came across when one of the artists created something entirely new for one of our creatures. Most of the creature was faithful to the description, but there was some rather creative ideas that I just couldn’t ignore. They were just too cool and got me thinking.

How about letting each of the artists design a monster of their own? They would have (almost) total freedom. The writers would then stat up the monsters, creating a bunch of entirely new monsters for Forgotten Foes.

Of course, when I say almost, it is not because I wanted any control over these creatures, but because a need for a change might… appear.

And it did.

One of the monsters, a really cool and original demon, had some rather strange… features that might not go over well with most customers or even the compatibility license from

The artists are free to decline doing a monster of their own, but so far, all of my wonderful artists has accepted the challenge, and even a few has already delivered some seriously cool sketches that will (without a doubt) be turned into some seriously cool finished illustrations.

This is a reversed way of thinking, but why not use the creative energies from the artists? I’m almost certain that Mark and Stefen, the freelance writers on this project, will have a lot of fun statting these guys up. I know I would!

Just to give you a little preview of these new monsters. This is a demon with some serious animalistic features, especially in the face and the hairy body. I like demons and often use them in my games. I can’t wait to see what the writers do with this one!

Wizard’s Path – the collector’s edition!

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I know, we are far from finished with the Wizard’s Path, but I just wanted to let everyone know, that if you’ve bought all the pdfs, you will get the collector’s edition of Wizard’s Path pdf for free!

The collector’s edition will feature even more artwork (and a full-colour cover) and all the crunch from the series, plus… more crunch!

Chapter II now available!

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The second chapter of Wizard’s Path is now available in pdf! This pdf also contains a really cool full-page illustration by Gary Dupuis, displaying a scene from the Barrowdelve.

Wizard’s Path is written by Sean Holland

And look out for the next chapter coming out at the start of November!

Mor Aldenn Serial…launched!

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Hello all,

In celebration of the new Pathfinder Setting from Headless Hydra Games, we have decided to publish a serial, which will (initially) be made freely available on the City of Mages Design Blog.

The serial is called Wizard’s Path and details the life and explorations of a young abjuror called Cellian Varr.

The serial is written by Sean Holland and will, in time, be lavishly illustrated by all the official Mor Aldenn illustrators.

Drop by once every month and read a new chapter of this wonderful story!

New products!

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The Ugly Harpy, by Jonathan Roberts!Headless Hydra Games is proud to present the second Pathfinder-compatible product… the Ugly Harpy!

This is a locale supplement, detailing the infamous inn best known as the Ugly Harpy Inn. If you want to mingle with thieves, kobolds, fighters and wizards… this is the place to visit!

The Ugly Harpy includes a new magical weapon special quality, three NPCs and lots of adventure hooks, oh yeah, and a wonderful map created by Jonathan Roberts!

The second product made available today is the Ugly Harpy Cartography, which is a must-have if you plan on visiting the Ugly Harpy often!

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