[Eldritch Secrets] Artists!

Leave a comment


I have finally found and signed those artists that I would like to work with on the Spell Compendium project. Its a small group of excellent artists, new and old (and by that I mean in the industry).

Let’s see;

The first I contacted and who agreed was… Darren Calvert. I remember seeing some of his work during the golden 3e era, and more recently, in some of the Open Design products. His style is slightly cartoonish, but also what I would call high fantasy. His colouring is even somewhat flamboyant and especially colourful, which I really like. I have a series of illustrations that will be perfect for his style, especially the following spells; Draconic Whip and Force Bombard.

The next to sign on was a chinese newcomer called JinnFeng. He actually works for a studio called Noah Ark Studio, and you can find some of their work here. I have only seen some of his environments, so I’m taking a bit of a chance here, since I need him to do mostly character and object work. He is apparently very adaptive and can suit his style to the others on the project. I really look forward to seeing what he can bring to the project. Some of the spells that he will be illustrating are; Armor of Flames and Stomach of Holding.

Then I talked to Florian Stitz. He is working heavily on other projects at the moment (Pathfinder projects, I believe), but really wanted to participate. He has promised nothing, but will see if he can’t find the time to do at least a few pieces. I’m really hoping that he can find the time for the following illustrations; Mirror and Gruesome Appearance.

The next to jump aboard was a young artist who had contacted me a while back. I didn’t have anything for him at that time, but I think this project will be well suited to his particular talents. His name is Carlos Torreblanco, and yes, if you are a Pathfinder fan, you might have seen his work in the Pathfinder fanzine, Wayfinder. I’ve asked Carlos to do a large amount of smaller illustrations, which among other things, will showcase some of the odd material components.

Next up was a Headless Hydra Games favorite, and yes, I’m speaking of Justin Hernandez! I’ve worked with Justin on several projects and he has always delivered excellent work. This time he will deliver colour work, and I really look forward to seeing the pieces that he will be illustrating. Justin will be illustrating the following spells; Arm to Pick and Animate Mageship.

At this point, I knew that I wanted at least a few full page illustrations. Why? Just because it would be cool and untraditional (not many publishers offer the money it takes to buy full page interior art). I was happy to learn that Jeremy McHugh wanted this gig! I remember seeing Jeremy’s art in many of the books that I really like, Bard’s Gate, among those! He will be doing two full page illustrations and a few minor illustrations, among those; Eerie Forest and Hand of the Chuul.

And of course, there is the cover art! This has already been commissioned and delivered, and if you are wondering who did it, well, his name is Adam Denton and you can find his portfolio here! You can see the cover… in colour… above!

Almost forgot to mention Rene Walk! He will design the logo/title and the background/borders for Eldritch Secrets! I really look forward to see what he comes up with, but I’m sure that it will exceed my expectations by a mile!

Advertisements

News time!

1 Comment


It’s been a while since I used this blog, but I guess now is the time to take it up again… mostly because I have something to blog about!

I finally finished the last of the playtest pdfs for Eldritch Secrets, and yes, it has taken me longer than I would have liked. But anyways, the pdf has gone out to the contributors and now I await their last judgement!

I hope to begin the final design by the 1st of August, which is probably a bit optimistic, but you can always hope. I will also start assigning artists by that time, and I have decided to make this the first full colour project of Headless Hydra Games.

[Art Directing] An experiment!

Leave a comment


This idea actually came across when one of the artists created something entirely new for one of our creatures. Most of the creature was faithful to the description, but there was some rather creative ideas that I just couldn’t ignore. They were just too cool and got me thinking.

How about letting each of the artists design a monster of their own? They would have (almost) total freedom. The writers would then stat up the monsters, creating a bunch of entirely new monsters for Forgotten Foes.

Of course, when I say almost, it is not because I wanted any control over these creatures, but because a need for a change might… appear.

And it did.

One of the monsters, a really cool and original demon, had some rather strange… features that might not go over well with most customers or even the compatibility license from Paizo.com.

The artists are free to decline doing a monster of their own, but so far, all of my wonderful artists has accepted the challenge, and even a few has already delivered some seriously cool sketches that will (without a doubt) be turned into some seriously cool finished illustrations.

This is a reversed way of thinking, but why not use the creative energies from the artists? I’m almost certain that Mark and Stefen, the freelance writers on this project, will have a lot of fun statting these guys up. I know I would!

Just to give you a little preview of these new monsters. This is a demon with some serious animalistic features, especially in the face and the hairy body. I like demons and often use them in my games. I can’t wait to see what the writers do with this one!

[Art Directing] The Grimlock!

2 Comments


I finally got around to writing the first real art direction post, just had to wrap my head around which monster to choose for the very first post. As you can clearly see from the illustrations and title (obviously) I went with the Grimlock, one of the first pieces that were finished. I went with this very piece because it really sums up the artwork in this book, or so I believe.

And what do I mean by that?

Well, I mean that most of the pieces are quite dynamic, detailed, but still quite simple, and yes, most of the illustrations are monsters only, meaning no backgrounds. If I had had a bigger budget for the artwork, the first thing I would have added was some environmental backgrounds, but sadly, I’m working with a severely limited budget. There is also another way that this illustration sums up the overall feeling of the artwork; it is monsters that we know, and yet, not quite like we are used to seeing them.

The artwork for the Grimlock was created by Mario Zuccarello (www.zuccarelloartworks.com). Mario used the following description when illustrating the Grimlock; “The muscular humanoid stares at you with dark, eyeless sockets.”

First Impression

This sketch really captured the savage feeling of the grimlock. It may not be looking directly at you (like the description says), but it is certainly charging you or someone in your party, and it doesn’t look like it’s going to spare your life! This evil humanoid is a fierce opponent; it is both strong and healthy and then it wields a simple, yet lethal battleaxe. You could certainly take this creature, but not without getting a few scratches or perhaps loosing an eye. Imagine an entire tribe charging you head-on like this, and your chances may not be so great. Scared? Well, you ought to be!

The only comment I had for the artist was; “The battleaxe (in D&D terms) is just a one-handed weapon.”

Final Impression

I could have asked the artist to change the pose of the creature, so that it looks directly at the reader, but does it really matter? I didn’t think so, and aside from the size of the battleaxe, I found (and still find) this a very strong piece. It really captures the feeling that I want the reader to get when first meeting the Grimlock.

So what do you think? Does it look anything like you ever imagined a Grimlock? Does it need to be even more savage? More subterranean? More fierce and evil-looking?

Chapter II now available!

Leave a comment


The second chapter of Wizard’s Path is now available in pdf! This pdf also contains a really cool full-page illustration by Gary Dupuis, displaying a scene from the Barrowdelve.

Wizard’s Path is written by Sean Holland

http://www.rpgnow.com/product_info.php?products_id=65306&filters=0_0_0_0_0&manufacturers_id=2779

And look out for the next chapter coming out at the start of November!

The Barrowdelve Map Pack!

Leave a comment


Cover by Mario ZuccarelloHeadless Hydra Games is proud to present yet another Mor Aldenn product, this time concerned with the ancient Barrowdelve!

We bring to you, a small map pack containing 4 full colour maps detailing the 4 uppermost levels of the Barrowdelve, and 4 greyscale maps of the very same levels. All maps were done by the newcomer, Rene Walk, whose work is splendid!

http://www.rpgnow.com/product_info.php?products_id=65111

Just remember, this is just a map pack, not a complete walkthrough of the Barrowdelve! That will come later!

Mor Aldenn Serial…launched!

Leave a comment


Hello all,

In celebration of the new Pathfinder Setting from Headless Hydra Games, we have decided to publish a serial, which will (initially) be made freely available on the City of Mages Design Blog.

http://cityofmages.wordpress.com

The serial is called Wizard’s Path and details the life and explorations of a young abjuror called Cellian Varr.

The serial is written by Sean Holland and will, in time, be lavishly illustrated by all the official Mor Aldenn illustrators.

Drop by once every month and read a new chapter of this wonderful story!

Older Entries