[Eldritch Secrets] More artwork!

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I’ve pretty much received all the sketches from my artists and over half of the finished illustrations, so I guess it is time to show a few more pieces for the book.

This is the Invisible Carriage by Darren Calvert. Not an easy spell to illustrate, since there really isn’t anything to show, but I think Darren did one hell of a job with it.

This is a masterwork stylus, the focus for the spell, Create Ink. This illustration was created by Carlos Torreblanca, whom some of you may know from Wayfinder! I love the colours of this piece!

This small fellow is called a puppet imp (or Twigman, by the commoners). The illustration was done by Daniel K. Lorentsen. These guys can be summoned using the spell Sticks and Stones. Some of you may remember this one from the Mor Aldenn fiction written by Sean Holland.

That’s it for now!

[Eldritch Secrets] Art sneak peak!

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Hi guys, its been too long since I wrote something about Eldritch Secrets, formerly known as the Spell Compendium project! So here is a short update and a sneak peak at the artwork.

Eldritch Secrets is nearly ready for layout. Most of the spells have been tested over and over again by countless good people, so much, that if I look at them one more time, I will probably come to hate them (which would be a shame!). With the newly released Advanced Player’s Guide (by Paizo), I will, however, have to look at them one more time, to see if there are any spells that resemble each other too much.

Concerning the artwork, all of it has been commissioned and I have already received most of the sketches. And as you can see from the sneak peaks… it is going to be a beautiful book!

Oh, and I’ve hired one more artist for the project, Daniel K. Lorentsen. You

can check out his work here; www.daniellorentsen.com

He was missing for a while, but now he is back and I’m looking forward to seeing what he can contribute to Eldritch Secrets!

What you are seeing is the illustration for the Stomach of Holding spell, this one is finished and ready for the book. It was done by a chinese artist named JinFeng.

The other two are for the Draconic Whip spell and Force Bombard. These were done by Darren Calvert and are only sketches, they will be in colour once the book is released.

I guess that is it for now, hopefully I will be able to show you guys the finished logo for the book next time!

Initial thoughts on a new RPG…

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A spark of inspiration hit me recently, teasing me with a single thought… perhaps I could design an entirely new Roleplaying Game. I’ve tried this before, or rather, I’ve tried to design a new roleplaying system before, but not successfully. I’m giving myself a year to fulfill this dream of mine. I’m not shooting for the stars though, this game will not be grand scale like the Pathfinder game, but a minor game with a greater focus. However, when that is said, I will also try to design a system to go with the game.

Working title (or titles, actually) are; The Job or The Experts.

Initial Thoughts (subject to change)

Setting: So far I’m thinking cyberspace, modern, near future and sci-fi, but I’m not ruling out a historical setting. I know that I want a Second World, like a parallel world, cybernet or perhaps even a dream world, or a temporal continuum. Like with Inception, I want the players in control (or at least somewhat control) of this Second World setting. I dont want the Second World to be more attractive than the real world, but this will probably be hard to control, if not impossible.

Mood: I want this game to feel like a movie… a really cool movie. The game itself will probably be written like a script with scenes for the players to… act out. I haven’t seen this done before, so I’m not sure if it works. I have, however, just run a game where I (the Storyguide) controlled nearly everything, but where the players (hopefully) still felt in control of their characters actions. I want a really high cool factor… think Heat, Matrix, Alien 4, the Usual Suspects and Inception.

Themes: The players are neither good nor evil, they are opportunistic, greedy and absolutely self-serving. Sure, they are forced to work together and may even consider themselves friends, hey, they may even trust each other to some extent, but when it comes down to it, they have taken the Job to serve their own needs. Secrets will also play a big role in this game, and I’m thinking that every player should have at least one major secret and a few minor secrets. Keeping it a secret throughout the game may even give the player a few extra experience points (not sure what these are yet). Corporations should play a greater role than government, and money will also be a big theme.

Teamwork: I’ve always greatly enjoyed movies where the protagonists are a tight group of experts who have either chosen or is forced to work together to achieve a common (not always, though) goal. Their existence (for a short period of time, anyways) is woven around a single event… The Job! They must work together to achieve this, and each often has a clearly defined role. This leads on to the last element that I will talk about today…

The Leader: Most games that I have played have lacked one thing… a clearly defined leader. In this game, there will always be a chosen leader. He (or she) is chosen from the very beginning and will, in fact, probably be a class (or role) on its own. Does this mean that the leader will always be the leader? No. The leader can change throughout the game, but if the leader can keep the group together with him in the lead, he will probably benefit from it (and yes, I’m probably talking about experience points again).

So far, these are all thoughts swirling through my head. They are subject to change, but probably wont change a lot. I’m always happy to hear the thoughts and ideas of others, so please… share!