The Challenge Sale ends today, so I thought it fitting to present you with a small preview of the gaiants! Yes, the gaiants are those strange tree-men that I just showed you a preview of. In the upcoming Mor Aldenn setting, these fey giants are a playable race, but of course, they can be used by the GM as well, perhaps as a friendly NPC in an otherwise unfriendly forest… or perhaps as a protector of the forest.

Well, you can use them any way you like, but here is a simple write-up of a gaiant druid. We’d love to hear what you think about them… if you think they are too powerful!

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GAIANT

A mystical tree-man stand tall and proud among the trees before you, almost blending into the surroundings. His skin is textured like bark and moss seem to grow where another would have hair. The gem-hued eyes glow with a primal allure.

Gaiant CR 2

XP 600

Gaiant druid 2

Usually N Large humanoid (giant)

Init +0; Senses low-light vision; Perception +6

Defense

AC 11, touch 9, flat-footed 11 (+2 natural, -1 size)

hp 17 (2d8+8)

Fort +9, Ref +0, Will +5

Offense

Speed 20 ft.

Melee mwk quarterstaff +2 (1d8+2)

Ranged sling +0 (1d6)

Spell-like Abilities (CL 2nd)

1/day–entangle (DC 14), goodberry, guidance

Druid Spells Prepared (CL 2nd; concentration +4)

1st –cure light wounds, detect pits and snares, longstrider, speak with animals

0 (at will)–detect magic, detect poison, light, resistance

Statistics

Str 14, Dex 10, Con 19, Int 11, Wis 14, Cha 17

Base Atk +1; CMB +4; CMD 14 (18 vs. bull rush and trip)

Feats Great Fortitude

Skills Handle Animal +7, Heal +8, Knowledge (geography) +4, Knowledge (nature) +9, Perception +6, Spellcraft +4, Stealth -4, Survival +8; Racial Modifiers +2 Heal, +2 Knowledge (nature)

Languages Common, Giant

SQ amaranthine, gaiant magic, hedge sage, nature bond (owl animal companion), nature sense, rooted, wild empathy +5, woodland stride

Ecology

Environment forests

Organization solitary, pair or family (3-6)

Treasure standard

Special Abilities

Amaranthine (Ex) Gaiants do not suffer penalties for age, and do not require sustenance and rest the way most characters do. Gaiants require approximately one day of restful sleep, rooted in the forest, every lunar month. When a gaiant sleeps in this manner, a gaiant only requires one hour per day of rooted rest and one hour per day of sunlight. Gaiants who fail to sleep monthly in this manner gain the fatigued condition until acquiring a day of rooted, forested sleep.

Gaiant Magic (Sp) Many gaiants develop a strong eldritch connection to the spirit roots of the world. A gaiant with this trait who has a Charisma score of 11 or higher gains the following spell-like abilities: 1/day—entangle, goodberry, and guidance. The caster level for these effects is equal to the gaiant’s level. The DC for these spells is equal to 10 + the spell’s level + the gaiant’s Charisma

modifier.

Hedge Sage (Ex) Gaiants receive a +2 racial bonus on Heal and Knowledge (nature) checks.

Rooted (Ex) Gaiants receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. A gaiant can spend a move action to gain an additional +4 bonus to CMD for 1 round versus a bull rush or trip while standing on the ground.

Often confused for treants, gaiants are a race of fey-giants whose peaceful forest empire once covered all of Ossindrillon, and more. Longer-lived than even elves, most gaiants are devotees of a natural tradition known as the Estoic Circle, a belief that all life resides within a sphere, each being connected to each other by spirit pathways called roots. Known amongst the other civilized races as defenders of nature, in truth it is not nature, but balance that guides the gaiant people.

The solemn and reclusive gaiants reside in the deep forests of Ossindrillon. Gaiant clans will occasionally gather to form villages, but these serve as temporary meeting places that soon disband. Of course, “temporary” to a gaiant can mean several decades. Gaiants that do travel outside of Ossindrillon struggle to reconcile the imbalance with which most races live in their environments, especially near large cities.

Gaiants average 9 feet in height and weigh upwards of 900 pounds. Gaiants are impossibly long-lived, measuring decades as others do years.